![]() ![]() ![]() Norse mythology holds its heroes in great esteem for being able to withstand the effects of drink the longest. Participants would gamble for the drink itself by either consuming it the quickest, (chugging), being the last member standing, or the last to relieve himself after consuming a large quantity over a period of time. Early drinking games were ones of speed and endurance, and lacked complexity. The ancient Greeks played a drinking game called katava in which the dregs of wine at the bottom of the drinking cup ( kylix) were thrown against the wall in competition, after the wine had first been consumed. Known as the Royal Game of Ur, the game dates to 3000 b.c. Coincidently, the oldest known game was also found with the Sumerians. The ancient Sumerians were accomplished brewers more than 5,500 years ago. These rules ensure the consumption of large amounts of alcohol in a short time.ĭrinking games are as old as games and alcohol themselves. ![]() Drinking games involve a set of rules defining when and how much alcohol participants will consume. Willy Pederson defines them as "situations in which alcohol is consumed and where the interaction is linked with definite standardized and previously agreed rules" (p. Drinking games are defined as "an activity played for fun where the primary purpose is to drink a lot or get someone from the group drunk" (Stiefvater, p. ![]()
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